Part 2
After you are done coloring all edges of the square, deselect the selection and drop the layer opacity to about 25%. Unhide the metal layer, save and test the texture.
Now, you may not see much of a difference in this render now, but it does make a difference later.
I will be hiding and unhiding the metal layer constantly to check my position to the UV, but it takes too long to show in this tutorial, so I will skip it, but keep in mind that I don’t expect you to draw blindly on the canvas without looking at the UV.
Next I add a new metal texture to the entirety of the crank mount. Use the Circle Selection tool (tool pallet, hold the square selection tool button down to see it.) to copy a piece from another texture and paste it onto the door texture. Use Free Transform (Edit>Free Transform, hold shift to lock proportions) to get the circle of metal placed exactly over the crank mount(hint: set the layer property temporally to multiply to see the UV through the selected layer). I then added a Radial blur (Filters>Blur>Radial Blur) to the layer to give it that machine lathed look.
Use the Magic Wand(tool pallet) to select the blank area outside the metal circle (make sure the metal circle layer is selected). Inverse the selection (Select>Inverse Selection) so that the metal circle is selected. Create a new layer and stroke the selection with a 2pt black line to create a thin black ring around the metal (Edit>Stroke). Inverse the selection again so everything else is selected. Apply a 4pt Gaussian Blur to the stroke (Filter>Blur>Gaussian Blur). You should end up with something that looks like the picture to the left. Merge the stroke layer to the circle metal layer (Layer>Merge Down).
Create a new layer. Using the Circle Selection and Paint bucket tools (tool pallet), create a white circle and delete the center to get a ring. Place the ring right over the faces that creates the leading most outside edge of the crank mount. Set the layer opacity to about 10%.
Create a new layer. Using the Circle Selection Tool, select the edge where the surfaces push inward away from the crank. Inverse the selection. Using a 100pt black brush, click about three times in the center of the circle to add shading around the outside of the selection. Throw a 2pt Gaussian Blur on the layer and set it to about 75% opacity. It should look like this.
Create a new layer. Use the Circle Selection tool to create a white circle covering the very top of the crank mount. Set it to 10% opacity. Using a black brush at about 36pt make the hole the crank fits into.
That's all for now. Next week we will start on adding depth to the whole hatch.